Fortebrocci "Forte" Zanzibar

Description:

(0) Race: Elf (high)
(4) Class (kit): Fighter/Wizard/Thief (Sha’ir/acrobat)
Level: 4/4/4 (5 with ioun stone)
Alignment: Lawful Evil
Sex: Male
Age: 110
Height: 5’6"
Weight: 150
Hair: Light Brown
Eyes: Blue Green
Home: Freeport
Patron Deity: Boccob

(19) STR: 18/100 (Hit-3, Dam-6, Wgt-335, Max-480, OD 16 (6), BB 40%)
(14) DEX: 18 (Reac-2, Missile-2, Def-4)
(3) CON: 16 (2 HP, 95% SS, 96% RS)
(14) INT: 18 (Lang 7, Sp lev 9, Lrn sp 85%, sp/lvl 18, immune-0)
(0) WIS: 4 (-2 saves)
(4) CHA: 18 (15 Hench, 13 L, 12 R)

Encumbrace:
None: 335 lb, move 12
Light: 374 lb, move 9
Moderate: 413, move 6
Heavy: 452, move 3
Severe: 480, move 1

Saves (must roll save or higher):
PPDM-13 (10)
RSW-11 (10)
PP-12 (10/13 vs Petrification)
BW-15 (12)
Sp-12 (11/13 wisdom adjusted)
90% resistant to charm/sleep (95%)

Hit Points (D10+D4+D6/3)+2: 34 (43)
Armor Class: 6 (-2 with bracers of defense AC: 2)
All Out Defense (tumbling) lowers AC by 4
Half damage from falls up to 60 ft with tumbling check
No damage from falls of 10 feet with tumbling check

Weapon Attacks Thac0 Damage Range Size Type
Longsword+5 3/2 (5/2) 17/16 (6) 1d8/1d12 (+13) NA M S
Longsword+3 Frost 3/2 (5/2) 17/16 (8/5) 1d8/1d12 (+11/14) NA M S
Longbow (18/100) 2/1 17 (11) 1d6/1d6 (+6) 7/14/21 L P
Longbow/Arrow+1 (4) 2/1 17 (10) 1d6/1d6 (+7) 7/14/21 L P
Longbow/Arrow+2 (7) 2/1 17 (9) 1d6/1d6 (+8) 7/14/21 L P
Dart (5 SP) 4/1 17/16 (10) 1d3/1d2 (+8) 1/2/4 S P
Exceptional Silver Dart (10 GP) 4/1 17/16 (9) 1d3/1d2 (+9) 1/2/4 S P
Punch (0) 2/1 17/16 (8) 0-2/0-2 (+9) NA M B
Silver Gauntlet+1 2/1 17/16 (7) 0-2/0-2 (+11) NA M B

Weapon Prof (4): Spcl Darts (2) Spcl Longsword (0), Longbow (0), Punching (3), Two Weapon Fighting (1) Tumbling adds 2 to hit in unarmed combat (already figured)

NonWeapons (4+1): Engineering (0/15), Spellcraft (0/16), Navigation (1/16), Seamanship (1/19), Singing (1/18), Rope Use (1/18), Tumbling (0/20), Tightrope Walking (0/20), Jumping (0/20), Language-Blue Dragon (1/18)

Intelligence (7): Elven (0/18) Common (1/18) Read/Write Common (1/19) Musical Instrument – Lyre (1/17), Cooking (1/18), Swimming (1/18), Dancing (1/18), Appraisal (1/18)

Race/Kit Abilities:
Infravision 60 ft, detect secret/concealed doors (1,2,3 in 6, 10 ft), Bonus 1 to hit with shortswords, longwords, and all bows, Surprise checks -4 (7 in 10 to surprise/8 in 10 with elf shoes).

Spells:
Arabian Level 1: 70% (80%) 1d6+1 rounds
Arabian Level 2: 60% (70%) 1d6+2 rounds
Arabian Level 3: 40% (50%) 1d6+3 turns/rounds
Arabian Level 4: 30% (40%) 1d6+4 turns
Arabian Level 5: 20% (30%) 1d6+5 turns
Arabian Level 6: 10% (20%) 1d6+6 turns
Arabian Level 7: 0% (10%) 1d6+7 turns
Outside Level 1: 40% (50%) 1d6+1 hours
Outside Level 2: 30% (40%) 1d6+2 hours
Outside Level 3: 20% (30%) 1d6+3 hours
Outside Level 4: 10% (20%) 1d6+4 hours
Outside Level 5: 0% (10%) 1d6+5 hours

Thief Skills:
Pick Pockets: 50/65 (add 5 no armor)
Open Locks: 15
Find/Remove Traps: 5
Move Silent: 90 (add 10 no armor/add 10 more for elf shoes)
Hide in Shadows: 70/85 (add 5 no armor, add 5 for gnomish cloak)
Detect Noise: 20
Climb Walls: 95 (add 10 no armor, add 10 with rope set)
Read Languages: 0
Backstab: X3 (add 4 to hit no shield or Dex bonus)

Bio:

20 Exceptional Silver Darts (200 GP: 1 hit and damage)
20 Darts (10 GP) – Continual Light
20 Poison Darts (Save PPDM at -2 Death/0)
Flask of poison (to treat darts)
Cloak (8 SP)
Elf Shoes (45 GP)
Silk Bodysuit (10 GP)
2 Large Pouch (2 GP)
Flint and Steel ( 5 SP)
Fine Lyre (40 GP)
Gnomish Cloak (12 GP)
Rope Set (40 GP)
Blue Silk Cape (21 SP)
Blue Silk Cannons (16 GP)
Blue Silk Doublet (12 SP)
Broadbelt (6 GP)
Silver Bracer (20 GP)
Silk Handkerchief (6 SP)
Deeppocket Robe (50 GP)
Signet Ring (5 GP)
Mapping Kit (35 GP)
Longbow (18/100 STR)

Property
Central Keep at Zanzibar Village

Allies
Cobalt – Hatchling Blue Dragon

Wolfram – Human Fighter (7th) – 60 pt in Adult Red Dragon Hide w/2 Longswords+1/+2 and 20 darts
STR 18/100, DEX 18, CON 18, INT 10, WIS 10, CHA 10, Spcl Longsword, Two Weapon, Longbow, Special Darts, AC -2, HP 98; R/W-Common, Etiquette, Heraldry, Seamanship

BART – Ogre Fighter/Cleric (2/2) – 60 pt in Adult Red Dragon Hide Armor with Dragon hide shield, Maul+1, and Slingstaff, scroll of cure light wounds. (Was given manual of Gainful Exercise which was used), 3 Sling bullet+3, Bag of Wind, Boots of Levitation, Figurine of Wonderous Power (Ebony fly), Guantlets of Swimming and Climbing (worn), Djinni Bottle, 2 rings of feather falling (1 worn), Broom of flying.
STR 21, DEX 8, CON 20, INT 8, WIS 9, CHA 8. HP 32, AC -1, Spcl Maul, Spcl Punch (x2), Spcl Staff Sling. Common, Ogre, Swimming, Stone Mason, Blacksmith
Memorized: Cure Light Woundsx2
Permanent Potion of Super-Heroism give effective fighter level of 7; thac0 14 (9 with maul or punch, 10 with staff-sling), 2 At/round punch or maul, 4 at/round staff-sling, HP increased to 59.

Char (Fire Gen): HP 17/21, Thac0: 17, Produce Flame 1d4+1
Permanent potion of enhanced flying (move 21)

Magic Items
Longsword+5
Longsword+3 Frost Brand
Gauntlets+1
7 Arrows+2
4 Arrows+1
Gem of Seeing
Winged Boots
Bracers of Defense AC 2
Ring of Free Action
Ring of Regeneration
Ring of Djinni Summoning
Shirt of Poison Immunity
Medallion of Protection from Good
Mirror of Mental Prowess (in keep)
Decanter of Endless Water
Spoon of Stirring (in keep)
Spoon of mixing (in keep)
2 Bucknard’s Everfull Purse (both type 1 in Keep)
2 Barrels of never ending grog (in village)
Everproducing Rice Mortal (in keep)
Zagig Spell Component Case 5/day
Luckstone
Robe of Eyes
Ioun Stone (+1 Level)
Lens of Detection
Oil of Stone to Flesh (1 dose)

Employees
Cobalt (Treasure share+upkeep)
Bart (Treasure share+upkeep)
Wolfram (Treasure Share+upkeep)
60 Longbowmen (480 GP/Mo+upkeep)
10 Heavy Footmen (20 GP/Mo+upkeep)
40 Mamluks (Upkeep)
10 House servants (Upkeep)
3 Armorers (Upkeep)

Simulacrums
Adult Red Dragon (Rubino) – Original had 90 HP (simulacrum has 45); AC-5, BW 12D10+6, Thac0: 5, 1d10+6/1d10+6/3d10+6, Fly 30 (80 ft long with 60 ft tail). Casts spells as 15th level but only has 2 1st, and 1 2nd.

Wizard (Galomohgen) – originally 20th, simulacrum 10th, original had 36 hp (simulacrum has 18). Spells: 4/4/3/2/2

Others
110 Skeleton archers (behind arrow slits in walls to defend city).

Fortebrocci "Forte" Zanzibar

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